11-14-2023: Difference between revisions

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Created page with "* Removed the 20 per account and 60 per week limit on revival * Removed all the global ranking stuff from revival * Added a device locking system for revival ** Only 1 character per device can use the revival system for the next 24 hours ** The 24 hour countdown starts as soon as a person revives, no other character or accounts from that device can be revived until the time limit is up. That character can revive as many times as they want. ** Anyone caught attempting..."
 
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* Removed the 20 per account and 60 per week limit on revival
* Removed the 20 per account and 60 per week limit on Rebirth System


* Removed all the global ranking stuff from revival
* Removed all the global ranking stuff from Rebirth System


* Added a device locking system for revival
* Added a device locking system for Rebirth System
** Only 1 character per device can use the revival system for the next 24 hours
** Only 1 character per device can use the Rebirth System system for the next 24 hours
** The 24 hour countdown starts as soon as a person revives, no other character or accounts from that device can be revived until the time limit is up. That character can revive as many times as they want.
** The 24 hour countdown starts as soon as a person revives, no other character or accounts from that device can be revived until the time limit is up. That character can revive as many times as they want.
** Anyone caught attempting to bypass the lock by using multiple devices or some other method will get all related devices blocked from revival for a week. All further offenses will receive a double duration punishment of the previous punishment. So someone breaking the rules multiple times will get blocked from revival at an increased duration each time. 1 week, 2 weeks, 4 weeks and so on
** Anyone caught attempting to bypass the lock by using multiple devices or some other method will get all related devices blocked from Rebirth System for a week. All further offenses will receive a double duration punishment of the previous punishment. So someone breaking the rules multiple times will get blocked from Rebirth System at an increased duration each time. 1 week, 2 weeks, 4 weeks and so on


Why?
Why?


We have put in a ton of effort into pacing the content on WoonRO. We always knew revival was an issue, but with all the other pacing issues, it could be bunched with them and glossed over. Now, the system as it was created and intended to be used is wonderful. The rewards are balanced, the adjustments to quests are perfectly fine, party boost exp is fine, official quest exp rates are fine. Everything is fine, if a person runs revival with a single client. I have discussed with the staff in length and then given it a few days to brew. We came up with a bunch of solutions to this problem,  but no matter how I thought about it, we were always addressing a problem that was derived from multi clienting revival system.
We have put in a ton of effort into pacing the content on WoonRO. We always knew Rebirth System was an issue, but with all the other pacing issues, it could be bunched with them and glossed over. Now, the system as it was created and intended to be used is wonderful. The rewards are balanced, the adjustments to quests are perfectly fine, party boost exp is fine, official quest exp rates are fine. Everything is fine, if a person runs Rebirth System with a single client. I have discussed with the staff in length and then given it a few days to brew. We came up with a bunch of solutions to this problem,  but no matter how I thought about it, we were always addressing a problem that was derived from multi clienting Rebirth System system.


My first option was to go directly to the source, and somehow limit multi clienting. But people use buffers, they leech their own accounts that are starting up, leech accounts for friends and even guild members that don’t have much time. The more exceptions I add to that system, the more it could be abused by someone that wanted to multi client revival, but without any exception then people with legitimate reasons to multi client get punished.  
My first option was to go directly to the source, and somehow limit multi clienting. But people use buffers, they leech their own accounts that are starting up, leech accounts for friends and even guild members that don’t have much time. The more exceptions I add to that system, the more it could be abused by someone that wanted to multi client Rebirth System, but without any exception then people with legitimate reasons to multi client get punished.  


I have been keeping a very close eye on data and stats since S5 launch. Revival multi client spamming is done by about 5 people, those 5 people create roughly 54% currencies in some areas, which have a very real effect on Zeny and other currencies used on the server. Well everyone can do it you say… well that’s just not true. My laptop is pretty old but it’s pretty good, was damn good when I bought it. Me running 2 clients is fine, 4 is doable. 10 is insanity, even if I shut down everything else, 30 like I see people running is just down right impossible. Using my dojo PC which is there only for printing some basics and posting stuff on FB, I could run 5.
I have been keeping a very close eye on data and stats since S5 launch. Rebirth System multi client spamming is done by about 5 people, those 5 people create roughly 54% currencies in some areas, which have a very real effect on Zeny and other currencies used on the server. Well everyone can do it you say… well that’s just not true. My laptop is pretty old but it’s pretty good, was damn good when I bought it. Me running 2 clients is fine, 4 is doable. 10 is insanity, even if I shut down everything else, 30 like I see people running is just down right impossible. Using my dojo PC which is there only for printing some basics and posting stuff on FB, I could run 5.


I could keep going, and many people have made some amazing arguments. But we all danced around the topic because we fear the wrath of a few very vocal people. Keep in mind, it’s not just the 5 people benefitting from this, but other people involved as well, so I am expecting some backlash. But the only positive I can think of continuing on this path is the server player count inflation, which anyone that plays on the server for more than a day will figure out what’s happening anyway. The server is growing, so that wont be an issue, the damage is still insignificant and was absorbed by our events. However it does leave a bad taste in my mouth that it went on for as long as it did. As a result, from this update until this Saturday, every time you finish DS, you will get an entry into the cash rewards event. This will help mitigate the damage even more and hopefully make people more aware of the event as well.
I could keep going, and many people have made some amazing arguments. But we all danced around the topic because we fear the wrath of a few very vocal people. Keep in mind, it’s not just the 5 people benefitting from this, but other people involved as well, so I am expecting some backlash. But the only positive I can think of continuing on this path is the server player count inflation, which anyone that plays on the server for more than a day will figure out what’s happening anyway. The server is growing, so that wont be an issue, the damage is still insignificant and was absorbed by our events. However it does leave a bad taste in my mouth that it went on for as long as it did. As a result, from this update until this Saturday, every time you finish DS, you will get an entry into the cash rewards event. This will help mitigate the damage even more and hopefully make people more aware of the event as well.


Other changes, since most of the rewards from the cash rewards haven’t been cash… but rather cash points, we want to soak up some of those CP as well as future ones. Grey has added 31 new garments to the Cash Shop. We have never had these on WoonRO, so grab them and check them out.
Other changes, since most of the rewards from the cash rewards haven’t been cash… but rather cash points, we want to soak up some of those CP as well as future ones. Grey has added 31 new garments to the Cash Shop. We have never had these on WoonRO, so grab them and check them out.

Revision as of 07:27, 15 May 2025

  • Removed the 20 per account and 60 per week limit on Rebirth System
  • Removed all the global ranking stuff from Rebirth System
  • Added a device locking system for Rebirth System
    • Only 1 character per device can use the Rebirth System system for the next 24 hours
    • The 24 hour countdown starts as soon as a person revives, no other character or accounts from that device can be revived until the time limit is up. That character can revive as many times as they want.
    • Anyone caught attempting to bypass the lock by using multiple devices or some other method will get all related devices blocked from Rebirth System for a week. All further offenses will receive a double duration punishment of the previous punishment. So someone breaking the rules multiple times will get blocked from Rebirth System at an increased duration each time. 1 week, 2 weeks, 4 weeks and so on

Why?

We have put in a ton of effort into pacing the content on WoonRO. We always knew Rebirth System was an issue, but with all the other pacing issues, it could be bunched with them and glossed over. Now, the system as it was created and intended to be used is wonderful. The rewards are balanced, the adjustments to quests are perfectly fine, party boost exp is fine, official quest exp rates are fine. Everything is fine, if a person runs Rebirth System with a single client. I have discussed with the staff in length and then given it a few days to brew. We came up with a bunch of solutions to this problem,  but no matter how I thought about it, we were always addressing a problem that was derived from multi clienting Rebirth System system.

My first option was to go directly to the source, and somehow limit multi clienting. But people use buffers, they leech their own accounts that are starting up, leech accounts for friends and even guild members that don’t have much time. The more exceptions I add to that system, the more it could be abused by someone that wanted to multi client Rebirth System, but without any exception then people with legitimate reasons to multi client get punished.

I have been keeping a very close eye on data and stats since S5 launch. Rebirth System multi client spamming is done by about 5 people, those 5 people create roughly 54% currencies in some areas, which have a very real effect on Zeny and other currencies used on the server. Well everyone can do it you say… well that’s just not true. My laptop is pretty old but it’s pretty good, was damn good when I bought it. Me running 2 clients is fine, 4 is doable. 10 is insanity, even if I shut down everything else, 30 like I see people running is just down right impossible. Using my dojo PC which is there only for printing some basics and posting stuff on FB, I could run 5.

I could keep going, and many people have made some amazing arguments. But we all danced around the topic because we fear the wrath of a few very vocal people. Keep in mind, it’s not just the 5 people benefitting from this, but other people involved as well, so I am expecting some backlash. But the only positive I can think of continuing on this path is the server player count inflation, which anyone that plays on the server for more than a day will figure out what’s happening anyway. The server is growing, so that wont be an issue, the damage is still insignificant and was absorbed by our events. However it does leave a bad taste in my mouth that it went on for as long as it did. As a result, from this update until this Saturday, every time you finish DS, you will get an entry into the cash rewards event. This will help mitigate the damage even more and hopefully make people more aware of the event as well.

Other changes, since most of the rewards from the cash rewards haven’t been cash… but rather cash points, we want to soak up some of those CP as well as future ones. Grey has added 31 new garments to the Cash Shop. We have never had these on WoonRO, so grab them and check them out.