4/26/2025: Difference between revisions
WoonROWiki (talk | contribs) Created page with "center|750px <br> <div style="text-align: center;"> === Changelog – April 27 to May 1, 2025 === <div style="display: inline-block; width: 50%; text-align: left;"> === April 27, 2025 === * Halter Lead now automatically disables 3rd Class Costumes before mounting <small>This prevents missing sprites that could crash nearby players.</small> </div> <div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> === May..." |
WoonROWiki (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
=== | === Quick Update – April 26, 2025 === | ||
<div style="display: inline-block; width: 50%; text-align: left;"> | <div style="display: inline-block; width: 50%; text-align: left;"> | ||
= | <span style="font-size: 120%; font-weight: bold;">Live Fixes & Adjustments</span> | ||
* | * Selling items past Zeny cap no longer deletes them | ||
<small> | <small>Shops will now prevent transactions that exceed the Zeny limit.</small> | ||
</ | * Inventory Expansion Ticket added to Tool Dealer | ||
<small>Only costs 1,000 Zeny. A safer alternative to avoid glitches from forced inventory expansion.</small> | |||
< | * Restock System Limits set | ||
<small>Minimum: 10 items, Maximum: 100 items. Prevents abuse while keeping regular use unaffected.</small> | |||
* Babylon Cash Shop items added to Instance Shop | |||
* Numerous item description corrections | |||
* | |||
</div> | </div> | ||
| Line 25: | Line 25: | ||
<div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | <div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | ||
=== | === Dev Note from <span style="color: #ec9500;">Nihad</span> === | ||
It's important to let you all know where my time is being spent. | |||
* | This update included a major **source code upgrade** and overhaul of the internal **log system**, giving me a better view of how the server behaves — including which features are vulnerable to exploits, lag, or crashes. | ||
* | |||
* | |||
</div> | </div> | ||
| Line 41: | Line 35: | ||
<div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | <div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | ||
During Seasons 4 and 5, several exploits harmed the server’s economy and resulted in drama, bans, and a drop in player count. | |||
With this new system, I'm able to catch and prevent issues early, ensuring smoother long-term stability. | |||
One example: | |||
The World Boss event is currently stalled because players have killed literally millions of monsters. | |||
This broke the point system by exceeding the limit of an integer variable — and now I’m rewriting the code to avoid future server overloads. | |||
</div> | </div> | ||
| Line 52: | Line 47: | ||
<div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | <div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | ||
=== | === Why wasn’t this caught earlier? === | ||
<small> | |||
You can't always predict edge cases — no one killed 12,000+ monsters or tried restocking 12,986 white potions on the test server. | |||
<small> | |||
It’s these real-world scenarios (with 100+ active players) that reveal the cracks. That’s why live feedback is so valuable. | |||
</small> | |||
</div> | </div> | ||
| Line 76: | Line 59: | ||
<div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | <div style="display: inline-block; width: 50%; text-align: left; margin-top: 2em;"> | ||
<span style="color: #ec9500;">Grey</span> is also back and focusing on client-related issues, so I can continue tackling server-side improvements and player requests. | |||
Your messages and support mean a lot — they really do. | |||
Thanks for keeping us going, even when it means coding until 3 a.m. | |||
We’ll keep doing our best. ❤️ | |||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 14:17, 4 May 2025

Quick Update – April 26, 2025
Live Fixes & Adjustments
- Selling items past Zeny cap no longer deletes them
Shops will now prevent transactions that exceed the Zeny limit.
- Inventory Expansion Ticket added to Tool Dealer
Only costs 1,000 Zeny. A safer alternative to avoid glitches from forced inventory expansion.
- Restock System Limits set
Minimum: 10 items, Maximum: 100 items. Prevents abuse while keeping regular use unaffected.
- Babylon Cash Shop items added to Instance Shop
- Numerous item description corrections
Dev Note from Nihad
It's important to let you all know where my time is being spent.
This update included a major **source code upgrade** and overhaul of the internal **log system**, giving me a better view of how the server behaves — including which features are vulnerable to exploits, lag, or crashes.
During Seasons 4 and 5, several exploits harmed the server’s economy and resulted in drama, bans, and a drop in player count.
With this new system, I'm able to catch and prevent issues early, ensuring smoother long-term stability.
One example: The World Boss event is currently stalled because players have killed literally millions of monsters. This broke the point system by exceeding the limit of an integer variable — and now I’m rewriting the code to avoid future server overloads.
Why wasn’t this caught earlier?
You can't always predict edge cases — no one killed 12,000+ monsters or tried restocking 12,986 white potions on the test server.
It’s these real-world scenarios (with 100+ active players) that reveal the cracks. That’s why live feedback is so valuable.
Grey is also back and focusing on client-related issues, so I can continue tackling server-side improvements and player requests.
Your messages and support mean a lot — they really do. Thanks for keeping us going, even when it means coding until 3 a.m. We’ll keep doing our best. ❤️